Experience Design for Learning—The Early Years
Over the past nine years, edUX’ers gathered to discuss topics at the intersection of education, user experience design and instructional design. Seeking to evolve the growing field of Experience Design for Learning (now commonly known as “Learning Experience Design”), and guided by a solid foundation in the learning sciences, we set out to investigate and share insights on what works to improve the experience of all learners - processes, tools, methodologies, innovations in educational technology, etc.
Here is the lineup of past events, in reverse chronological order:
- Journey Map Like a Pro, Remotely
- Collaborative Learning App Design Challenge
- Rapid Design/Development/Testing for Adult Learning
- Cognitive science + storytelling = Better study app ideas and pitches!
- Brainstorming in Remote Teams: A Test of Tools & Techniques
- Designing Better Tools for Teachers: Early Math App Case Study
- Building Better Brainstorms
- Participatory Design: Engaging Your Audience Directly in the Design Process
- Evidence-based Experience Design for Learning
- Working the Domain of edUX + Design Thinking for Educators
- Building Empathy in Difficult to Access Contexts
Whew—what a time! In Part 2, I’ll recount collective thinking and past highlights.