Experience Design for Learning—The Early Years
Over the past nine years, edUX’ers gathered to discuss topics at the intersection of education, user experience design and instructional
Continue readingOver the past nine years, edUX’ers gathered to discuss topics at the intersection of education, user experience design and instructional
Continue readingThis piece about how UX methods can make your education research, design, and development stronger was written for the UX
Continue readingConstructionism is making a comeback, and maker-centered learning is experiencing an emerging role in education (Halverson & Sheridan, 2014). Learning
Continue readingProblems and possibilities In science maker-based classrooms, technology is commonly used as a tool for making in projects — for
Continue readingSee game review in Prezi. Prezi transcript WHY? Why would a non-gamer who doesn’t even like puzzles beyond the basic
Continue reading— A Piktochart article review of “Our princess is in another castle: A review of trends in serious gaming for
Continue readingThe 3-2-1 on Gamer-Hate and the “Problem” of Women: Feminism in Games DescriptionFemale numbers are low and actually dropping, driven
Continue readingExpert learning through mobile-assisted emotional, social, and contextual awareness There are multiple internal and external systems at play in the
Continue readingNot all lesson plans are alike. Similarly, maker- and project-based lessons are not inherently constructivist in nature. What’s more, constructivist
Continue readingJourney mapping is a technique that utilizes storytelling and visualization to help designers understand the many dimensions of a person’s
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